#pragma once
//#include "SDL.h"
//#include "Entity.h"
//#include "Tile.h"
//#include "Unit.h"

class Tile;
class Entity;
class GhostUnit;
class Collider
{

public:
	Collider(void);
	~Collider(void);

	virtual void collideWith(void){};
	virtual void collideWith(Tile* myTile){};
	virtual void collideWith(GhostUnit* myGhost){};
	virtual void collideWith(Entity* myEntity){};
	
};

